1.1 Introduction

WardiTV would like to welcome you to the WardiTV Team League Season 7 (WTL S7). We are very excited to continue the highly loved SC2ITL under our new name, as it has always been the tournament which we feel makes us stand out from other tournament organizers and events. As with every new season of the team league we aim to push forwards on many different fronts to improve the experience for players, managers and everyone else across the board. Season 7 looks to be no different, only we really feel this season we truly have the talent, skills and knowledge to push out an online team league which captivates and enthralls everybody involved.

In Season 6 we made a drastic increase to the amount of content we pushed out from the team league compared to Season 4, with 88 matches being streamed in S6 (doubling the 43 matches streamed in S4). Every single series went out on our YouTube channel and often in multiple languages on Twitch. While there is not a lot more we can do to push this even further in the main division of Season 7, we are happy to announce additional coverage of Second Division & our brand new Americas Division, so that there is even more team league content than ever before.

That's right - the team league returns to America after a multiple year hiatus. We have revamped the format and with extra helping hands on board we are confident we are going to be producing the best American-based team league you have seen in years. Our goal, as with the other divisions of the league, is to help grow and foster talent in the Americas region by providing regular competition for the players and to give the teams a purpose to support their players.

We hope you look forward to the seventh season with us. Make sure to keep an eye on the website, YouTube & Twitch pages as we aim to bring you full access to all of the WardiTV Team League action. If you are participating then we wish you the best of luck in your upcoming matches!

1.2 Prizes

All prizes listed here are based off of our base prize pool for each division, which will be affected by the Matcherino contributions throughout the season. At certain prize triggers, prizing will alter to add a third place prize and so on. We will update the prize pool division at regular intervals throughout the season.

Global First Division

1st - $1750

2nd - $750

Global Second Division

1st - $200

2nd - $100

Global Third Division

1st - $25

Americas Division

1st - $250

2nd - $100

1.3 League Format & Team Eligibility

  • Each season consists of qualifiers (Global First Division only), a round robin group stage and a single elimination playoff stage.
  • Round robin position is based on Wins-Losses -> Map Score (including Penalty Points) ->  Head to Head if necessary.
  • Each match is played in the BO7 all-kill format, with no revives available at any point of the tournament. This means you must have at least four players to take part in the league.
  • There is no region lock on any of the divisions.
  • Teams may enter multiple teams (for example a main team and academy) into the same region (Global or Americas) but they cannot use the same team over two different Global Divisions.
  • Teams may enter the same team into both regions (Global and Americas.)
  • Teams who have too small of a roster to play in the league on their own may create alliances / use mercenaries providing it is approved prior to the tournament by the tournament admins. Please read section 1.4 Alliances & Mercenaries for full rules about this aspect of the tournament.
  • Each division has an assigned entry fee apart from the Global Third Division. This must be paid prior to the tournament in order to compete. Entry fees are refundable up until the tournament start date should a team decide to not take part. Once the league has begun entry fees will not be refunded.
  • For Division & Region specific information please read the following sections.

Global Divisions Server Priorities & Time Zone : 

The official time zone of the WTL Global Divisions is CET (GMT+1). Teams are advised that the majority of matches are likely to happen during the CET evening time slots (6-10pm CET). We try our best to accommodate for all teams (especially in the First Division), but sometimes compromises must be made.

All matches in the Global Divisions should be played on the following servers (dependent on the current location of the two players about to play) unless the two players agree otherwise :

EU vs EU : Europe
EU vs NA Central / East : Europe
EU vs NA West : NA East
EU vs KR : NA Central
EU vs SEA : NA Central
AM vs AM : NA Central
AM vs KR : NA West
AM vs SEA : NA West
KR vs KR : Korea

Global First Division Format :

  • Two groups of 10 teams (20 teams total.)
  • $25 entry fee per team.
  • Slots in this division are available purely through invites and qualifiers.
  • Top four of each group advance to the playoffs which are an 8 team single elimination bracket, with the first place from Group A facing fourth place from Group B, and so on.
  • Final placings in First Division groups may be used for invites and qualification systems in the next season.

Global Second Division Format : 

  • Four groups of (TBA) teams. (TBA teams total.)
  • $7 entry fee per team.
  • This division is open entry - there is no limit on how many teams may play.
  • This division is suggested for teams who are mostly made up of Master league and above players.
  • Top (TBA) teams in each group advance to the Playoffs.
  • Playoffs are a (TBA) team single elimination bracket.
  • Final placements in the Second Division have no impact on invites for the First Division in the following season.
  • Full information will be released when sign-ups have been completed.

Global Third Division Format :

  • Two groups of (TBA) teams. (TBA teams in total).
  • $0 entry fee per team.
  • This division is open entry - there is no limit on how many teams may play.
  • This division is suggested for teams who are mostly made up of Bronze through to Diamond league players, with a low number of Master league players on the team.
  • Top four in each group advance to the Playoffs.
  • Playoffs are an 8 team single elimination bracket, with the first place from Group A facing fourth place from Group B, and so on.

Americas Division Server Priorities, Time Zone & Format : 

The official time zone of the WTL Americas Division is EST(GMT-5). Teams are advised that the majority of matches are likely to happen during the American evening time slots (6-12pm EST). We try our best to accommodate for all teams, but sometimes compromises must be made, especially with the time zone spread throughout the Amerias.

All matches in the Americas Division should be played on the following servers (dependent on the current location of the two players about to play) unless the two players agree otherwise :

AM vs AM : NA Central
AM vs EU : NA East
AM vs KR : NA West
AM vs SEA : NA West
EU vs EU : Europe
EU vs AM : NA East
EU vs KR : NA Central
EU vs SEA : NA Central
KR vs KR : Korea

  • Two groups of (TBA) teams. (TBA teams total.)
  • $10 entry fee per team.
  • This division is open entry - there is no limit on how many teams may play.
  • This division has no suggestions for skill level of teams.
  • Top four teams in each group advance to the Playoffs.
  • Playoffs are an eight team single elimination bracket.

1.4 Alliances & Mercenaries

Alliances & Mercenaries are always a hard thing to get right and so we have been working hard to refine a system which we feel is fair and advantageous to all parties. Alliances / Mercenaries must all be approved by the team league admins (see section 1.9 Contact) prior to the start of the league - all alliances / mercenaries are assessed on a case by case basis. Below is a set of general rules we will be following in Season 7.

For the following points, we define an alliance as two teams with rosters of more than one player who join together. A mercenary is a player on a team with either one player, or a team not partaking in the league.

  • One of the teams involved in an alliance / the use of mercenaries must have four or fewer active players in their roster.
  • A team may not have more than two "mercenary" players.
  • If a player that is part of a team with more than one player on their roster is to be used as a mercenary, their team must not be taking part in the same region of the team league. Other players on the mercenaries team then may not be used as mercenaries to other teams. i.e. for multiple players on a team with a roster containing more than one player to take part in the league, they must form an alliance.
  • Should a mercenaries team situation change during the season, the admins will discuss and deal with the situation on a case-by-case basis in a way which is hopefully beneficial to all involved.

  

1.5 Match Format

Each match will be BO7 all-kill format with no revives of players (players may not be used again once they have lost in the match). More information about players, maps etc can be found further in the rules. No revives may be used.

1.6 Server Priority

Penalty points may be applied to your map score by the admins for bad manner, failure to report match dates & times, failure to show up to matches, failure to communicate with your opposing managers and other actions which the admin deems punishable.

1.7 Schedule

31st October - Sign-ups open.
23rd November - Sign-ups close for Global First Division Qualifiers & Global First Division (at 23.59 CET). Entry fee payments must be made by this time. 
25th-27th & 29th & 30th November - Global First Division Qualifiers.
2nd December - Sign-ups close for all other Divisions (at 23.59pm CET for Global Divsions & 23.59pm EST for Americas Division).
5th December - First week of regular competition begins for all Divisions.

1.9 Contact

You should all have access to the admins on Skype through the Skype groups created for each group. Otherwise you can contact our head admins at the following e-mail addresses.

jonathon@wardi.tv - Jonathon 'Wardí' Ward (Global First Division & Americas Division Head Admin & Tournament Director)
lynne@wardi.tv - Lynne 'Mjolkie' van Vuuren (Global Second & Third Divisions Head Admin)

Teams must have registered within the registration period and paid the entrance fee (if applicable) to take part in the league. Teams may not join the league during a season apart from under special circumstances approved by admins. Should a team wish to withdraw from the league please contact an admin ASAP so we can take the appropriate measures to minimize disruption of the league.

2.1 Line-up & Players

Alliances & Mercenaries are covered in an earlier section of the rules.

Teams are required to submit a roster for their players at the start of the league which should state their ID on EU (Global Divisions) or AM (Americas Division). Players must play on the account listed on their team roster. Players should be part of their in-game clan, if applicable. Should teams be playing on NA or KR there may be some issues with having different IDs to that listed on the roster. Playing under a different ID on the NA/KR server is allowed. If there are concerns that teams are exploiting this please contact an admin.

Managers will have access to a form via the Manager's Links page where they can add new players to the roster. Rosters are updated once a week, after 23.59 CET (23.59 EST for Americas) on Sunday. This means if you want a player to play in Week 5 for example, they must be added to your roster by the Sunday of Week 4, doing so any later will mean they cannot play until Week 6 (in this example.)

On a teams roster page there is a column labeled 'Eligible from week :' . Players may not play in a match which is from a week earlier than when they are allowed to play. This means if a match is postponed from earlier in the league, newer additions to the team cannot play UNLESS the match has been postponed for 4 weeks or more. I.e. a player eligible from Week 7 cannot play in a Week 5 match, but they can play in a Week 3 match. This is to stop teams postponing and taking advantage of new additions to their team.

Teams found to have an untrue player line-up / to be swapping players into their line-up just for matches / to be exploiting the system in any way will be removed and punished in future WardiTV events. Players should be an official member of a team to represent the team in the league, unless they are part of an alliance / mercenary set-up.

A player may play as Random. If a player wishes to play a specific race against his opponent race he should make this known ahead of time and before the opposing team pick a player & map. 

Players only have one ‘life’ per clan war, i.e. no revives.

Players should play on their main account listed in the roster if playing on the EU Server. On NA/KR players may play under a different ID, but any exploitation of this will result in a ban from the league.

2.2 Starting Player

Teams should state their starting player at the beginning of the match at the same time as their opponents. We appreciate there is no easy way to do this and we currently do not have a method for teams to submit a player beforehand without the other team seeing. This should be done via an admin or caster when applicable for Global First Division & Americas Division.

3.1 Match Deadlines

Each match has one week in which it should be scheduled and played. If a match is to take place after the deadline (end of Sunday for a given week, see 1.7 Schedule for complete dates) then you should notify an admin by the Sunday / submit the match schedule form via Managers Links page and fill out the Postponed box.

3.2.1 Scheduling a Match

Global First Division matches will be scheduled by the league and an admin should be contacted if there is an issue with the set date and time. Some Americas Division & Global Second Division matches will also be pre-scheduled, depending on our planned coverage. Again please contact an admin if there is an issue with the set date & time, we try our best to cooperate with all teams.

Team leaders will be part of a Skype Chat where they can find opposing managers / will have access to a spreadsheet with contact details for other managers. Each week you will have one opponent and the match can be scheduled for any time which both teams agree on. If a match is unable to be scheduled within the week then consider playing it early in the next week. If this is an issue for teams then let an admin know and the match can be rescheduled for a designated catch-up period.

Team managers should ideally look ahead for organizing matches (get in contact the weekend before the week you should play). If you cannot catch each other on Skype, then send an e-mail. Failure to attempt to make contact with opponents by Wednesday will potentially result in penalty points. If you know you are busy at the start of a week then please assign a trusted player or co-leader to take care of the contacting. Generally we will deal with this on a case by case basis, but you shouldn’t be replying for the first time on Thursday and stating you can only play on Saturday (for example.)

Not contacting your opponent by the end of the Saturday for a designated Week will result in a free-win for the opposing team.

When you schedule your match you should also agree on a chat channel to meet in. Failure to be present in this chat channel on the EU server at the start of the match is what will be taken into account as a no-show.

3.2.2 Notifying Admins of Scheduled Time

We want to be able to supply streams for as many matches as we can each week and to do this we need to know when they are. On the Manager’s Links Page on the Team League site there will be a link to a form where you can submit the date and time of your match. If neither team reports a date & time for a match then both teams will receive a penalty point. There is nothing wrong with both teams submitting the time and date so please make sure to do so as it will cut down on me chasing down teams for answers a lot (and will get us more streams!!) The submission of a date & time should also have a chat channel attached to it so that streamers can easily turn up for the match.

3.3 Playing a Match

3.3.1 Servers

Servers have been covered in section 1.3 League Format & Team Eligibility.

3.3.2 Meeting Channel

Team Leaders should pre-arrange a chat channel to meet in and this channel should be submitted when submitting the match schedule. Teams should meet on the EU server in this channel (for Global Division matches, AM for Americas Division matches) to determine their starting player. Teams should then swap servers if necessary.

3.3.3 Starting the match & no-shows

Games should start within 10 minutes of the previous games, unless both teams agree to wait. This means no waiting on players etc. for ridiculous amounts of time. The first match should start within 15 minutes of the scheduled start time. A team which delays the start of the match past 15 minutes will start 0-1 down in the series. After 30 minutes a free-win can be claimed by the other team. Please provide screenshot evidence to admins for these claims.

If a team is a no-show for 15 minutes after a scheduled time then the other team starts with a 1-0 advantage. The team who starts 1-0 up should name their first player and the team 0-1 down will pick their '2nd' player and the map, as though they had lost the first game and were picking for map 2. If the team is still a no-show after 30 minutes then a free-win goes to the other team. Please take screen-shot evidence and report it to an admin. Screen shot evidence should include proof of agreed time & chat channel as well as a visible in-game timer and in-game channel where your opponents are not.

3.3.4 Maps

The team who is higher in the Liquipedia standings table for their group at the start of the match should start vetoes. Players should veto until one map remains, this will be the starting map for the clan war. Following this it will be losers pick. Maps may only be played once during a series.

In the lobby the Game Privacy setting should be set to 'No Match History' at all times.

Map pool will be set by admins at the start of the tournament.

3.3.5 Disconnects / Battle Net issues

If a player disconnects during the game due to issues outside of the players control the disconnecting player has 10 minutes to be ready to restart the game. This should be plenty of time for internet/computer restarts. Should the same player disconnect a second time they will have 5 minutes to prepare to start again. A third disconnect and the map will be forfeited, unless the issues are Battle.Net wide and are affecting both players, in which case we ask managers to be patient and to understand the circumstance.

A game should not be re-hosted for any other reason than a disconnect, unless agreed upon by both players.

If there are issues getting back onto SC2 due to Battle Net then a player may pass the guidelines set above, but should take screenshot evidence that Battle.Net is the reason for the delay, in case the other team wishes to dispute it.

When re-hosting a game players should not for any reason enter any replay. Should this happen a screenshot should be taken and this can result in a forfeit of the map from the player entering a replay.

Generally we expect teams to be cooperative with each other. The rules are here as guidelines. If you feel any situations have been missed here please contact and admin as we would be happy to tighten up these rules.

In the event of a draw a game should be replayed on the same map with the same players.

3.3.6 Reporting Results

All managers will have access to the Manager's Links page, where a link to the form which reports match results can be found. Teams in the First Division must submit their replays to an admin unless the match was streamed on the official stream in which case the replay submission is not necessary.

3.4 Observing Rules

When an official streamer is in the game then there should be no other observers. If there is not an official streamer present then one manager / designated player from each team may observe each game. This is to help with the collecting of replays of the matches, which will need to be submitted if the match was not cast by an official streamer.

If there is excessive talking during the game from observers in observer only chat, replays must be submitted from the players perspective.

If a team wishes to stream then the streamers/casters should be let into the game, providing the stream has at least a two minute delay. If the streamers/casters lag the game they should leave immediately. Maximum 2 streamers/casters per team.

3.5 Postponing Games

If there is a valid reason for having to cancel/postpone last minute then you should contact the admins and we will make judgement on what will happen. Should an admin require that a game be delayed for any reason they have the right to do so. 

If neither team can agree on a scheduled time then teams may submit to play the match in catch-up weeks - though if this is over-used by a specific team we will begin to disallow these postponements. Teams should look to be as flexible as possible - it is not realistic to only play on days when your best 4 players are available.

Teams should not delay a map being played for more than 10 minutes while waiting for a player to be ready. If a team does not have enough players to complete the Clan War they should forfeit remaining games when they run out of players.

3.6 - Bad Manner

Bad manner will be punished with penalty points, which can count towards map score deductions and worse if it is a continued offense.

The SC2ITL is meant to be a fun and competitive atmosphere. Replying to BM with your own BM will not help anybody. Disputes are to be settled by admins / the information in the rules. Screenshot evidence of BM is required to be e-mailed to jonathon@wardi.tv for action to be taken against the team.

We count bad manner as : swearing at opponents, flaming opponents, calling out opponents, un-pausing in-game, starting games when opponents are not ready, not waiting for streamers (unless taking a long time, as stated in 5.1 - Streaming rules), pre-emptive GGs and anything else which causes a negative and hostile atmosphere. This is a general list and admins will have the final say. If you wish to report BM you should take suitable screenshots and e-mail them to jonathon@wardi.tv

To find a starting map teams should veto until one map remains. Following maps will be decided by losers pick with no winner’s veto.

The WTL Map Pool for Season 7 is to be announced.

Team casters are always allowed to stream providing they follow the streaming rules. If their is an official WardiTV caster then the team casters may still cast. Playoffs may only be covered by official streamers. To become an official streamer please contact us via e-mail.

5.1 - STREAMING RULES

Streamers should not disrupt the game in any way and if they begin to lag they should tap out of the game until the lag issue is sorted.

Streamers should not hold up the games in any way. A team should only have to wait 2 minutes for a streamer before continuing the series without them.

Streamers should stream all games with at least a 2 minute delay.

5.2 - STREAMING SCHEDULING

There will be a page on the website where you can see when matches are being played and who will be streaming them, if anyone.

The WTL is meant to be a place for fun, competitive gaming. We do not appreciate bad manner or anything else which brings with it a destructive attitude. Anyone found to be BM and so on will receive warnings and a removal from the league should it be continued. Any reports of BM should be backed up by screenshots.

If shit goes down, Wardí makes the final decision on the rules and what will be done. Feel free to argue your side - but please accept the final decision once it is made.